# š§āš«Price of Bits

The bonding curve is subject to final changes before the launch of BSD Gambit.

The price of Bits is determined by a dynamic function. This allows the reward of early buyers as they identify skilled players sooner than others. The price of a gamer's Bit (in ELS) follows the function:

In the above formula, **p(n) or s(n) represents the purchase or selling price** of a player's Bit denoted in ETH, where:

(1) n represents the circulating number of Bits of the gamer,

(2) F(V) is a dynamic function that sets the starting price of the gamer's Bits, which is only relevant for new gamers who have not yet sold any Bits.

**F(V) is a dynamic growth function,** which we label as dynamic market index (DMI), which sets the starting price of the first Bit in circulation and converges to 10 (ELS) in the limit:

(1) C is a constant set at 1 and represents the floor,

(2) D is a constant set at 10 and represents the ceiling,

(3) V is the total volume from trading Bits in the entire protocol over the past week and is denoted in ETH volume.

### Bonding Curve of Bits

Below is a visual representation of the first 50 Bits of a player. Each net purchase of a bit increases the supply or total Bits in circulation.

Last updated